Ryan McLeod

The beginning, the journey, the future

After 4 years of procrastination and 6 months of hard graft Fleet Collective opened its doors in Dundee.

The idea was to create a co-working space that brought together freelancers, researchers, and businesses. We had affordable and flexible desk space for hire and great ambitions to reform the way freelancers worked with the city. The idea was to foster a collaborative environment where creative folk could work on their own or work with others on larger projects that would not normally be available to freelancers. Also a place to share ideas, share resources and provide support.

People came from a host of disciplines from art, design, games design, web development, and communications to architecture, curation, publishing, and film-making. We’ve also had a chemist, a biologist and even an accountant.

Over the past seven years, Fleet has established itself as an important creative hub in Dundee, and our model as a collective has been commended and internationally recognised. However things are changing and its time to move on. Donna Holford-Lovell, one of Fleets founders, talks to Creative Chit Chat about the beginning, the journey and the future.

Open/Close Dundee

Fleet member Russell Pepper has created Dundee’s first ever street art trail bringing life to old doors throughout the city. There are currently 9 artworked doors by 9 different local artists, their locations are shown on the map below.

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Russell is currently working on his PHD and isn’t from a creative background but after a few conversations with artists and designers in Fleet he decided to make it happen:
“Everyone has been incredibly positive about the project – literally every shopkeeper I’ve spoken to has loved the idea and wanted to have their door painted! It’s incredibly encouraging and Dundee is clearly crying out for street art – it’s just a shame we can’t paint them all.”

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New doors are being added to the trail all the time, if you want to find out more and see the full trail you can follow Open/Close Dundee on facebook or instagram.

A New Dundee Creative Podcast lanches

Creative Chit Chat DundeeFleet member Ryan McLeod has just launched a brand new Dundee based podcast called Creative Chit Chat. It aims to showcase the amazing creative talent in the city while digging a little deeper into the stories behind creative practice.

“It’s a series of informal conversations with creative people who are either working in and around Dundee or have ties to the city. The aim of this project is not to create polished interviews with high production values, it’s to have open, relaxed and honest conversations with brilliant people.

My aim is to explore people’s stories of how they got started, their process, their struggles and their opinions on Dundee and how it’s changing. I’m hoping that this is the start of something long term so the podcast becomes a resource of meaningful and insightful content. I’d love it to inspire the creative community and encourage young creatives. Although the podcast will primarily be focused on Dundee, it’s an opportunity to showcase the great people that live and work here to the rest of the world.”

In the first episode he chats to artist Stanza, who is exhibiting at this week’s Neon Festival in Dundee. You can find out more and listen to the podcast on the website: cccdundee.com

You can also follow on Twitter and Instagram for information on upcoming guests.

Twitter
Instagram

Smash it out – A whole new kind of internship from Slurpp

Ryan McLeod who runs Slurpp, is starting a new and exciting kind of internship, called ‘Smash It Out’. It starts on the 13th of June and here’s a little more about it:

“Slurpp is taking on it’s very first intern in the form of Interaction Design Graduate Rich Cahill. Unfortunately he’s not staying in Dundee but is off to London to work with IDEO after the summer. But before he heads down South he’s coming in to do a weeks paid internship. A week doesn’t sound like a lot of time but this isn’t any normal internship. We’re going to start on the Monday with absolutely nothing and then by the Friday afternoon we’re going to launch something!”

“It’s about time the format of internships and apprenticeships got shook up. This format focuses you in on a single goal under a bit of time pressure and forces you to make decisions and progress quickly. It’s not about producing a fully polished finished product. It’s about stepping through the design process quickly to go from idea to design to prototype to something to share with the world. Neither of us have any idea what that’ll be or look like but that’s all part of the fun. We’ll be documenting the process all week on twitter and on the Slurpp blog keep an eye out from the 13th of June.”

For more details you can read the full article about the internship programme here.

Gallery 48

In April of 2016, Fleet resident Stuart Lindsay who runs Pulse North, was commissioned by Bon Viveur Group to develop a website for their new space “Gallery 48”. Located at 48 Westport Dundee, Gallery 48 acts as a contemporary exhibition space which provides exposure for new artists to present their work in a warm, inviting and conversation-promoting environment and – although the art is the centre piece – food and drink is also provided in the form of Spanish Wines and Gin as well as a mouth-watering Tapas menu.

Gallery 48 Website

The website was designed and developed to present the space to new visitors, as well as providing news regarding upcoming events, exhibitions and highlighted artists. In addition to the website, business cards, menus and invitations were also provided as bespoke print products in what is an ongoing development of the Gallery 48 brand image.

Gallery 48 Drinks Menu

You can take a look at the brand new website here gallery48.co.uk

Fleet’s Gareth is Scottish & UK Champion!

Gareth Christie balances out digital work at Fleet, by playing an old-school analogue game as part of a local club in Dundee. And sometimes, in national and international competitions too.

In April, Gareth and his Dundee United Table Football Club team mates took part in the UK and Ireland Team Championships over two days. Unbeaten after 10 games, the team claimed the title, topping off a successful season, with Gareth already having won the Scottish Championships in March.

The game, known as Sports Table Football, spawned from the tabletop classic, Subbuteo, and has a worldwide following through it’s amateur community WASPA and the International Federation FISTF.

Gareth has flicked little plastic men since 1988, and through his business, FlickForKicks, he champions the social and tactile aspect of playing the game with friends, face-to-face.

Fleet Collective- Gareth Christie UK Table Football Champion

He told us it’s an incredibly addictive, highly skilful, fast-paced, quick-thinking, game.

We told him he’s not winning any cool points for that.

You can find out more about what he’s up to, including something special for the upcoming Euro 2016 Championships in France, by following FlickForKicks on Twitter.

Remote – Pre-Alpha trailer launched from Ice Beam Games

Tom Goodchild is the director and founder of Ice Beam Games, he has over 14 years experience in the games industry and has worked at some of the largest video game studios in the UK, including Codemasters, Climax and Free Radical Design. He has been a member of Fleet Collective for the over a year now and has just released the pre-alpha trailer of his latest game Remote. Here’s Tom to tell you more.

“For the last year, I’ve been working at Ice BEAM on my first video game REMOTE. The game was originally conceived as a squad based tactical shooter and the development was started in Unity on a train while on a daily commute to Birmingham. After months of iteration and playtesting the game slowly morphed and changed over into the game we have today; where you play a droid that can hack and take control of other enemy robots. Check out my first trailer on youtube.com.

It’s been a formidable process going working with a large group of developers, each having their own domains and skillsets that they bring to the game, to basically having to do everything myself. I’ve had to learn new programming languages, animate characters, create artificial intelligence logic, edit game trailers and write press releases amongst many other things. Its been such a daunting but also extremely rewarding experience that has made me a much stronger game developer. Its provided much needed perspective (and respect) to the all development disciplines I had previously taken for granted.

The collaborative atmosphere and friendly reception I got from Fleet has been a great support during this painful transition period. Although most come from a different background than video games, this creative drive we all share has helped show me the way.

The game is still in a prototype phase and I think there is another year left of development. I’ve started some tentative steps towards talking to publishers and the press about the game and am still very much learning that side of the business. Hopefully I’ll have some more good news about the game soon, including what platforms it will be on and a firmer release date.

Until then, this is Tom Goodchild, director of Ice BEAM, signing off.”

You can find out more about Ice Beam Games on their website.